summaryrefslogtreecommitdiff
path: root/scratch/pad.lua
diff options
context:
space:
mode:
Diffstat (limited to 'scratch/pad.lua')
-rw-r--r--scratch/pad.lua129
1 files changed, 129 insertions, 0 deletions
diff --git a/scratch/pad.lua b/scratch/pad.lua
new file mode 100644
index 0000000..a092f13
--- /dev/null
+++ b/scratch/pad.lua
@@ -0,0 +1,129 @@
+---------------------------------------------------------------
+-- Basic scratchpad manager for the awesome window manager
+---------------------------------------------------------------
+-- Coded by: * Adrian C. (anrxc) <anrxc@sysphere.org>
+-- Licensed under the WTFPL version 2
+-- * http://sam.zoy.org/wtfpl/COPYING
+---------------------------------------------------------------
+-- To use this module add:
+-- require("scratch")
+-- to the top of your rc.lua, and call:
+-- scratch.pad.set(c, width, height, sticky, screen)
+-- from a clientkeys binding, and:
+-- scratch.pad.toggle(screen)
+-- from a globalkeys binding.
+--
+-- Parameters:
+-- c - Client to scratch or un-scratch
+-- width - Width in absolute pixels, or width percentage
+-- when <= 1 (0.50 (50% of the screen) by default)
+-- height - Height in absolute pixels, or height percentage
+-- when <= 1 (0.50 (50% of the screen) by default)
+-- sticky - Visible on all tags, false by default
+-- screen - Screen (optional), mouse.screen by default
+---------------------------------------------------------------
+
+-- Grab environment
+local awful = require("awful")
+local capi = {
+ mouse = mouse,
+ client = client,
+ screen = screen
+}
+
+-- Scratchpad: basic scratchpad manager for the awesome window manager
+module("scratch.pad")
+
+local scratchpad = {}
+
+-- Toggle a set of properties on a client.
+local function toggleprop(c, prop)
+ c.ontop = prop.ontop or false
+ c.above = prop.above or false
+ c.hidden = prop.hidden or false
+ c.sticky = prop.stick or false
+ c.skip_taskbar = prop.task or false
+end
+
+-- Scratch the focused client, or un-scratch and tile it. If another
+-- client is already scratched, replace it with the focused client.
+function set(c, width, height, sticky, screen)
+ local width = width or 0.50
+ local height = height or 0.50
+ local sticky = sticky or false
+ local screen = screen or capi.mouse.screen
+
+ local function setscratch(c)
+ -- Scratchpad is floating and has no titlebar
+ awful.client.floating.set(c, true); awful.titlebar.remove(c)
+
+ -- Scratchpad client properties
+ toggleprop(c, {ontop=true, above=true, task=true, stick=sticky})
+
+ -- Scratchpad geometry and placement
+ local screengeom = capi.screen[screen].workarea
+ if width <= 1 then width = screengeom.width * width end
+ if height <= 1 then height = screengeom.height * height end
+
+ c:geometry({ -- Scratchpad is always centered on screen
+ x = screengeom.x + (screengeom.width - width) / 2,
+ y = screengeom.y + (screengeom.height - height) / 2,
+ width = width, height = height
+ })
+
+ -- Scratchpad should not loose focus
+ c:raise(); capi.client.focus = c
+ end
+
+ -- Prepare a table for storing clients,
+ if not scratchpad.pad then scratchpad.pad = {}
+ -- add unmanage signal for scratchpad clients
+ capi.client.add_signal("unmanage", function (c)
+ if scratchpad.pad[screen] == c then
+ scratchpad.pad[screen] = nil
+ end
+ end)
+ end
+
+ -- If the scratcphad is emtpy, store the client,
+ if not scratchpad.pad[screen] then
+ scratchpad.pad[screen] = c
+ -- then apply geometry and properties
+ setscratch(c)
+ else -- If a client is already scratched,
+ local oc = scratchpad.pad[screen]
+ -- unscratch, and compare it with the focused client
+ awful.client.floating.toggle(oc); toggleprop(oc, {})
+ -- If it matches clear the table, if not replace it
+ if oc == c then scratchpad.pad[screen] = nil
+ else scratchpad.pad[screen] = c; setscratch(c) end
+ end
+end
+
+-- Move the scratchpad to the current workspace, focus and raise it
+-- when it's hidden, or hide it when it's visible.
+function toggle(screen)
+ local screen = screen or capi.mouse.screen
+
+ -- Check if we have a client on storage,
+ if scratchpad.pad and
+ scratchpad.pad[screen] ~= nil
+ then -- and get it out, to play
+ local c = scratchpad.pad[screen]
+
+ -- If it's visible on another tag hide it,
+ if c:isvisible() == false then c.hidden = true
+ -- and move it to the current worskpace
+ awful.client.movetotag(awful.tag.selected(screen), c)
+ end
+
+ -- Focus and raise if it's hidden,
+ if c.hidden then
+ awful.placement.centered(c)
+ c.hidden = false
+ c:raise(); capi.client.focus = c
+ else -- hide it if it's not
+ c.hidden = true
+ end
+ end
+end