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---------------------------------------------------------------
-- Basic scratchpad manager for the awesome window manager
---------------------------------------------------------------
-- Blame: Adrian C. <anrxc@sysphere.org>
-- Licensed under the WTFPL version 2
-- * http://sam.zoy.org/wtfpl/COPYING
---------------------------------------------------------------
-- To use this module add:
-- require("scratchpad")
-- to the top of your rc.lua, and call:
-- scratchpad.set(c, width, height, sticky, screen)
-- from a clientkeys binding, and:
-- scratchpad.toggle(screen)
-- from a globalkeys binding.
--
-- Parameters:
-- c - Client to scratch or un-scratch
-- width - Width in absolute pixels, or width percentage
-- when < 1 (0.50 (50% of the screen) by default)
-- height - Height in absolute pixels, or height percentage
-- when < 1 (0.50 (50% of the screen) by default)
-- sticky - Visible on all tags, false by default
-- screen - Screen (optional), mouse.screen by default
---------------------------------------------------------------
-- Grab environment
local awful = require("awful")
local capi = {
mouse = mouse,
client = client,
screen = screen
}
-- Scratchpad: Basic scratchpad manager for the awesome window manager
module("scratchpad")
local scratch = {}
-- Scratch the focused client, or un-scratch and tile it. If another
-- client is already scratched, replace it with the focused client.
function set(c, width, height, sticky, screen)
local width = width or 0.50
local height = height or 0.50
local sticky = sticky or false
local screen = screen or capi.mouse.screen
local function setscratch(c)
-- Scratchpad is floating
awful.client.floating.set(c, true)
-- Scratchpad geometry and placement
local screengeom = capi.screen[screen].workarea
if width < 1 then width = screengeom.width * width end
if height < 1 then height = screengeom.height * height end
c:geometry({ -- Client is always centered on screen
x = screengeom.x + (screengeom.width - width) / 2,
y = screengeom.y + (screengeom.height - height) / 2,
width = width, height = height
})
-- Scratchpad properties
c.ontop = true
c.above = true
c.skip_taskbar = true
if sticky then c.sticky = true end
if c.titlebar then awful.titlebar.remove(c) end
-- Scratchpad should not loose focus
c:raise()
capi.client.focus = c
end
-- Prepare a table for storing clients,
if not scratch["pad"] then scratch["pad"] = {}
-- add unmanage signal for scratchpad clients
capi.client.add_signal("unmanage", function (c)
local oc = scratch["pad"][screen]
if oc == c then
scratch["pad"][screen] = nil
end
end)
end
-- If the scratcphad is emtpy, store the client,
if not scratch["pad"][screen] then
scratch["pad"][screen] = c
-- then apply geometry and properties
setscratch(c)
else -- If a client is already scratched,
local oc = scratch["pad"][screen]
-- compare it with the focused client
if oc == c then
-- If it matches then unscratch and clear the table
awful.client.floating.toggle(oc); oc.sticky = false
oc.ontop = false; oc.above = false
scratch["pad"][screen] = nil
else -- If they don't match, unscratch and replace it
oc.hidden = false; oc.sticky = false
oc.ontop = false; oc.above = false
awful.client.floating.toggle(oc)
scratch["pad"][screen] = c
setscratch(c)
end
end
end
-- Move the scratchpad to the current workspace, focus and raise it
-- when it's hidden, or hide it when it's visible.
function toggle(screen)
local screen = screen or capi.mouse.screen
-- Check if we have a client on storage,
if scratch["pad"] and
scratch["pad"][screen] ~= nil
then -- and get it out, to play
local c = scratch["pad"][screen]
-- If it's visible on another tag hide it,
if c:isvisible() == false then c.hidden = true;
-- and move it to the current worskpace
awful.client.movetotag(awful.tag.selected(screen), c)
end
-- Focus and raise if it's hidden,
if c.hidden then
awful.placement.centered(c)
c.hidden = false
c:raise()
capi.client.focus = c
else -- hide it if it's not
c.hidden = true
end
end
end
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